Although the first Dead Space was considered lengthy at the time, with its main game lasting around 11 hours, this would be considered short by modern standards. The Last Of Us 2 proved that horror games can still be cinematic and action-packed without losing the constant tension and terror that is crucial to their effectiveness, something the Dead Space remake should emulateĪnother potential downfall of the reboot is excessive padding. Dead Space was a terrifying game, and its slow-paced opening followed by a sudden and brutal reveal of the Necromorphs is one of the best introductions in gaming history. The first and most critical risk is that the developer decides to follow the Dead Space 3 template and make the new game focus on action rather than horror. The developer, EA’s Motive Studios, must resist the urge to mirror other modern AAA releases, and remember what made Dead Space so popular in the first place. The resurrection of the gruesome franchise has delighted fans of the original trilogy, but the Dead Space remake could yet be as unsuccessful as the series' most recent installment if it does not avoid some potential problems. RELATED: Now is a Great Time for Dead Space Fans to Get Xbox Game Pass However, the third installment was not commercially successful, and the closure of Visceral Games left the franchise drifting in the abyss. The game’s sequels diverged from the original’s formula, with Dead Space 2 imbuing Isaac Clarke with a much more talkative (and amusingly foul-mouthed) personality, and Dead Space 3 including an additional protagonist to support its co-operative mode. It was also praised for its immersive HUD, with mission objectives and key story beats communicated via holographic overlays to avoid interrupting the gameplay, and Isaac’s health depicted via a colored tube on the back of his suit. The game’s harrowing story unfolds through a third-person viewpoint similar to that of Resident Evil 4, and features environmental puzzles to break up the frantic and frightening shooter action.ĭead Space received positive reviews for its dread-inducing atmosphere, terrifying creature design, tension-building soundtrack, and innovative dismemberment mechanics. On board, he battles not only the ship’s terrifying legions of Necromorphs, but also his own deteriorating psychological state. Developed by EA Redwood Shores - subsequently known as Visceral Games before its eventual closure - the title sees a silent protagonist, Isaac Clarke, exploring the stricken mining vessel the USG Ishimura. The first Dead Space was released on PC, PS3, and Xbox 360, and was an attempt to transplant the survival horror gameplay and atmosphere of titles like Resident Evil and Silent Hill into an outer space setting.
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